3/04/17
Officially, our 2016 symposium marked the end of our funding but the project lives on through our continued collaborations (e.g. our recent publications on exploring...
16/08/16
We are pleased to announce the details of our 2016 Symposium Keynote by Dr. Anders Drachen on the topic of: Behavioral User Profiling: Maximizing the Value of User Data   The game...
28/07/16
The New Economic Models and Opportunities for digital Games (NEMOG) project is now in its third year. Recently, many of the  founding objectives of the project have been realised, making this a truly exciting time....
28/07/16
Based on original research, we developed a toolkit aiming to provide practical guidance to practitioners, professionals, and entrepreneurs to make informed and timely strategic decisions. The toolkit serves three main purposes: a) it helps...
20/07/16
  It is known that business models are useful tools for strategic decision making. With this in mind, we focused on assessing the resilience of the digital-games industry business models archetypes. Performing an in-depth historical analysis, we...
5/06/16
  We scraped the information of all Android app developers in Google Play Store,one of the largest app stores. We then filtered out all the game app developers who are officially registered in the UK...

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