Last month we celebrated our first year of the project by attending and showcasing our research at the Digital Economy Research Showcase. The event was a great success with a lively buzz throughout and leading into a great evening networking session with Digital Schoreditch. We left with many new great ideas and contacts, and are excited for a similar experience at the Digital Economy 2014 All Hands Meeting in December where we will present our recent research on The Evolution of Organisational Forms in the Digital Games Industry.
Prior to these events we were also highly involved in the successful launch of the new EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI). Please note, that the application process for students interested in pursuing a PhD in this field will open soon for the recruitment of the IGGI 2015 studentships.
The videos from all talks and sessions at our own launch event are now available online here. Shortly after the launch, we gave out a £100 prize from our competition for ideas on games for social and scientific benefit that went to two winners for the proposed games:
- "Where's Wenda?", a cooperative time-travelling game to raise awareness of women's roles in history;
- "Catch the Criminal", a detective game using imagery from real crimes with the dual purpose of helping to identify perpetrators and of providing labelled datasets for computer vision research.
Further details of both the above ideas are available here. We have also had many lively and interesting discussions with researchers from Oxford University interested in using games to understand the effects of policy changes on local fisheries and the team behind Ora - Save The Forest!. If you are interested in developing these types of titles, please keep a keen eye on our website blog as we have 2x£10k seed funds to allocate during the project for games with social and/or scientific benefit. More details of how these funds will be allocated will be posted here soon.
Overall this year we have submitted 7 academic papers, 5 of which have been published already and are available via our new publications page. Some of the concepts detailed in those papers have been summarised by our recent blog posts on Game Intelligence, Crowdfunding and the Game Industry.
If you would like to hear more about our progress to date, registration will open shortly for our 2014 Symposium on Business Models for Games with Social or Scientific Benefit at Cass Business School on December 16th.