In this project we will bring the UK digital games industry closer to scientists and healthcare workers to unlock the potential for scientific and social benefits in digital games. The numbers of games sold and the numbers of game hours played mean that we only need to persuade a small fraction of the games industry to consider the potential for social and scientific benefit to achieve a massive benefit for society, and potentially to start a movement that will lead to mainstream distribution of games aimed at scientific and social benefits.

Latest Blog Post

8/09/15
Our research in the second year has coalesced around five main areas: ­  Games with Social and/or Scientific Benefit; ­  Demographic Analysis...
2/09/15
The news regarding the recent recovery of the global video-game market has been hailed as very positive; and it should be. The global market of video...

Upcoming Event

12
Sep
Our 2016 NEMOG Symposium will be at the University of York on Monday 12th Septermber 2016. More details to be confirmed.

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